Weapons, armor, skills and items are nothing without fearsome enemies to fight. With the proper event commands, more experienced users can create monsters that chase the player, traps to hinder and damage and puzzles that add more to a game than just endless battles. In an improvement over previous entries in the RPG Maker series, events have four personal self switches, meaning users don't need to make separate unique switches for every treasure chest, door or NPC. Sprucing it up with cliffs, ruins, overgrown paths and various flora will help an area feel like more than just a step on a player's journey.īy creating events, users can provide objects and NPCs for players to interact with, such as a treasure chest containing much needed healing items. Wandering an endless, featureless grassy plain for random encounters can get boring quickly.
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Whether it's an overworld map for the player to wander, a crypt full of undead or a sprawling dystopian city, a major facet of making games is map design. Related: Bravely Default II’s Demo Gives a Punishing Look at a Promising Game